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Post by poog on Oct 7, 2006 17:44:30 GMT -5
Are new games getting too easy? Sure they're catering to a wider variety of users but for true fans of video games is the challenge going away? Old games are very hard and you need lots of practice to beat them. In some video games, i can beat a level in 1 try. there's not as much satisfaction in my opinion. There are some fun games bu the number of them are going down. What do you all think?
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Post by Garansballbarans on Oct 8, 2006 17:03:12 GMT -5
I don't really know, I like the new games because they have some better graphics, but yeah they are getting easier to beat but the have more of a split storyline, like if you can do it over again you can change some of the outcomes by doing something else.
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mark
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Post by mark on Oct 11, 2006 1:29:28 GMT -5
pacman is cool, i got to level 6 insane beat my record just google pacman and youl get the flash version
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Post by Garansballbarans on Oct 11, 2006 1:31:30 GMT -5
Pac man isn't really a rare game Mark plus they have it on the namco museum games, I mean I always used to play it. I also like gallaga, and dig-dug.
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mark
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Post by mark on Oct 13, 2006 1:24:12 GMT -5
Pac man isn't really a rare game Mark plus they have it on the namco museum games, I mean I always used to play it. I also like gallaga, and dig-dug. show me where i said its rare you dont have to criticize every post i make
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Post by Garansballbarans on Oct 13, 2006 2:15:00 GMT -5
well I meant that you don't really have to search it on the internet to find it, and it is on arcade x
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Post by Draconic Onion on Oct 22, 2006 23:04:58 GMT -5
back then, the whole game was about beating the game. now, games are pretty much required to have a good storyline lest it gets beaten to a pulp by the review magazines (some exceptions). so developers try to allow gamers a bit of leniancy in difficulty so they can progress through the game and see the story line. developers really are trying to go for what the common consumer wants, not the hardcore gamers. many games do try to incorporate difficulty settings for the more hardcore
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Post by Garansballbarans on Oct 23, 2006 16:25:10 GMT -5
Yeah I really don't like plot holes in my games but it's not always that bad I really don't think that much into it. But I really don't play to many rpgs so I wouldn't know to much about story lines anyway. Donkey Kong had a story line and it was to save the girl right?
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Post by poog on Oct 23, 2006 21:49:04 GMT -5
I think kai meant an evolving story line. Because all games have some plot in them. In asteroids, you must destroy all the asteroids so you can survive. Even frogger has a plot. Get to the other side without being squished. What seperates an evolving plot from a normal plot is, as you advance through the game, the story changes. If level ten in frogger said, jump in the cars through the window to blind drivers and crash cars, that would be an evolving plot.
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Post by Draconic Onion on Oct 24, 2006 2:27:46 GMT -5
ah, correctomoondo, i remember reading an article in a magazine that talked about how new games are being pushed by designers to make the player feel more emotion. a storyline is neccesary for a gamer to really feel like he is in a living, breathing world. Like being able to play in a movie or book. designers are trying to get games to connect to you so you might, for example, cry when your character's girlfriend dies, jump in celebration after a death defying escape from a lab about to explode or tense in anxiety as your character is captured.
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Post by poog on Nov 13, 2006 21:48:15 GMT -5
well i didn't cry when aeris died. I wanted to though... I guess you can't classify old games and modern ones in the same genres. I'm talking about the really old ones that make flash games look cutting edge.
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